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Commerce intelligence for toys and games
Toys compress a year of commerce into eight weeks. Pricing is stable for ten months and then violently unstable, exclusives fragment identity across sellers, and scarcity invites resale far above list.
Toys & games
Exclusives are separate products
A retailer-exclusive variant is not the base product. Treating it as one produces a spread that looks like an arbitrage and is actually two different items.
Toys & games
Scarcity pricing
When marketplace offers run far above a product's own history, that is a detectable state rather than a judgement call — a percentile in the high nineties against its own record.
Endpoints that do this
Where it lands in the API.
Price context
Is this actually a good price? Percentile against the product's own history at that seller, time-weighted, with low, median and high.
Offers
Every live offer for a product, with seller identity, landed cost, condition and the provenance of each value.
Events
Six event types, signed on delivery and replayable by cursor. Every consumer eventually needs to backfill a gap.
Questions
Common questions.
Does it flag resale above list?
An offer far above the product's own historical distribution reads as poor on the percentile scale, with the seller identity attached so the pattern is attributable.